Tomorrow we'll be talking about making bumps on surfaces. For Thursday, we'll discuss some of the more advanced techniques. Our two readings are:
- Natalya Tatarchuk. 2006. Dynamic parallax occlusion mapping with approximate soft shadows. In Proceedings of the 2006 symposium on Interactive 3D graphics and games (I3D '06). ACM, New York, NY, USA, 63-69. There is a more detailed version of this paper from a SIGGRAPH 2006 course, which you need only read out of interest.
- Robert L. Cook. 1984. Shade trees. In Proceedings of the 11th annual conference on Computer graphics and interactive techniques (SIGGRAPH '84), Hank Christiansen (Ed.). ACM, New York, NY, USA, 223-231. This pioneering paper introduced displacement mapping, along with the basics of shading in general. There is a good overview of interactive, per-vertex displacement mapping in section 3 of this survey.
I would like Chris Orwin and Dale Jackson to lead discussion of these papers, please let me know if either of you will have a problem with this, and we'll compensate.