Today we will talk about game engines in general, more about high level spatial structures. You can find my notes here. I've inserted several pictures I'll use during my lecture.
Update: You can also find the architecture figure we referenced in class here. We also referenced two papers on vertex caching, one by Hoppe and one by Bogomjakov and Gotsman, and one paper on triangle stripping. I've inserted the figures I drew on the board below as well.