By David Glazer, Engineering Director, Google+
Hundreds of millions of users are already having fun playing games on the web. With GDC going on this week (#googlegdc), we wanted to give you an update on our efforts to improve the web ecosystem for game developers.
New technology capabilities
With HTML5, WebGL, and WebRTC, the browser has evolved into a feature-rich gaming platform. We are working closely with all browser vendors to further improve the web’s capabilities with new HTML5 APIs such as Gamepad, Mouse Lock, and Fullscreen.
Native Client (NaCl), a technology that enables console quality games in the browser, is also gaining traction. Starting today, the BlitzTech Gaming engine and the Havok Physics Engine have announced NaCl support, complementing a rich ecosystem of game middleware. Some of the latest games that take advantage of NaCl’s capabilities are Zombie Track Meat, Eets Munchies, Go Home Dinosaurs, Dark Legends, Air Mech, and Ubisoft’s From Dust. You can see an early preview of them at our GDC booth.
Improved distribution and monetization
Using social information in game play allows users to connect in more meaningful ways and developers to build even more compelling games. Google+ games continues to grow and attract exciting new games, including the exclusive launch of the epic fantasy title Kingdom Age last week. To help social game developers reach more users globally, all Google+ games will soon be available in the Chrome Web Store, providing an audience of hundreds of millions of users.
Visit us at GDC and on the web
To get started working with us, you can now access a new site, developers.google.com/games, that pulls together all our technologies to help you build, distribute, promote, and monetize your games. And for those of you attending GDC this week, stop by our developer day and our booth. We are looking forward to continuing our collaboration with the gaming community and bringing the best games to hundreds of millions of Internet gamers.
David Glazer, Engineering Director for Google+ .
Posted by Scott Knaster, Editor