On Wednesday February 1, we'll discuss these two readings:
- E. Haines & T. Moeller. 1999. Occlusion culling algorithms. Excerpted from E. Haines & T. Moeller. 1999. Real-time rendering. AK Peters.
- M. Wimmer and J. Bittner. 2005. Ch.6 : hardware occlusion queries made useful. In M. Pharr, ed., GPU Gems 2, Addison-Wesley.
As usual, you can find several other papers at our related wiki page.
Coleman and Jeffers will lead the discussion. Please note that leadership of paper discussion has been redone; several people have dropped the course!
Don't forget to do your reactions.
Best,
Ben