Today we will speak about animation for game engines. My notes can be found here.
We will also look at several images and videos to illustrate the ideas here:
- Flying logos: rigid body animation
- NFL Today 1982 flying logos: rigid body animation
- Siggraph mascot: rigid skeleton animation
- Collada demo: skeleton with skinning
- Blender rigging: blending at joints
- PhysX cloth: dynamics for fabric
- PhysX fragments: dynamics for explosions
- Roadrunner: cel animation, need for unrealistic animation
- Flintstones: cel animation, tweening
- Snow White: cel animation basics
- Donkey Kong: sprite animation's similarity to cel animation
- Gumby: classic stop-motion animation on TV, per-frame animation
- Harryhausen's Jason & the Argonauts skeletons: stop-motion in the movies
- Gollum: facial pose blending
- Pitfall: motion looping
- Street Fighter 2: animation states
- UDK animation blending
- Shadowlands: blending fail
- C0 continuity
- C1 continuity
- Gimbal lock
- Quaternion interpolation