For Thursday we will read two papers on real time ambient occlusion.
- Michael Bunnell. 2005. Dynamic ambient occlusion and indirect lighting (html). In Matt Pharr (ed.), GPU Gems 2. Addison Wesley. There is a corresponding white paper, video and demo here, just look for "dynamic ambient occlusion."
- Martin Mittring. 2007. Finding next-gen - CryEngine 2. In ACM SIGGRAPH Course Notes. Corresponding presentation is here. The section on ambient occlusion isn't very long -- so may want to see figure 9.38 in the Real time Rendering book too.
As a bonus, we may also have a look at this paper by Luft et al. There is a video on the ACM page here.