On Thursday, we'll follow up our recent discussion of shadows with some readings on creating soft shadows. Chris Orwin and William Strader, please notice that you will lead discussion of them. Here they are:
- William T. Reeves, David H. Salesin, and Robert L. Cook. 1987. Rendering antialiased shadows with depth maps. In Proceedings of the 14th annual conference on Computer graphics and interactive techniques (SIGGRAPH '87), Maureen C. Stone (Ed.). ACM, New York, NY, USA, 283-291. A related white paper is here, and a related demo, movie and model from Nvidia can be found here (search for percentage). Presented by Chris Orwin.
- William Donnelly and Andrew Lauritzen. 2006. Variance shadow maps. In Proceedings of the 2006 symposium on Interactive 3D graphics and games (I3D '06). ACM, New York, NY, USA, 161-165. A related white paper is here, and related demos are here (search for variance). Presented by William Strader.
Best,
Ben