Spotted: Simple and efficient example-based texture synthesis using tiling and deformation

A new technique for synthesizing texture from examples? 

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// published on Interactive 3D Graphics and Games-Latest Proceeding Volume // visit site

Simple and efficient example-based texture synthesis using tiling and deformation
Kan Chen, Henry Johan, Wolfgang Mueller-Wittig

In computer graphics, textures represent the detail appearance of the surface of objects, such as colors and patterns. Example-based texture synthesis is to construct a larger visual pattern from a small example texture image. In this paper, we present a simple and efficient method which can synthesize a large scale texture in real-time based on a given example texture by simply tiling and deforming the example texture. Different from most of the existing techniques, our method does not perform search operation and it can compute texture values at any given points (random access). In addition, our method requires small storage which is only to store one example texture.