Today we'll continue (and hopefully wrap up) our discussion of global illumination. I'll be using my global illumination notes again. Next week, Prof. Healey will be sitting in for me, and we'll discuss readings both days.
We mentioned Tim Sweeney's talk on the future of game rendering.
Updated: we also looked at a couple BRDF capturing setups: from Jiaping Wang, and from Paul Debevec (1,2). I also attached captures of the whiteboard below.